Vengeant cascade nerf. Combined with vengeant cascade hydrosphere trick you almost quadruple your dps vs bosses(btw vengeant cascade also wrecks expedition shield mobs as it comes back to bite them from behind) Lightning arrow seems to be the skill of choice of 5-ways carries so i guess it's top clearspeed skill atm, and not TS, but it might also relate to HH buff. Vengeant cascade nerf

 
Combined with vengeant cascade hydrosphere trick you almost quadruple your dps vs bosses(btw vengeant cascade also wrecks expedition shield mobs as it comes back to bite them from behind) Lightning arrow seems to be the skill of choice of 5-ways carries so i guess it's top clearspeed skill atm, and not TS, but it might also relate to HH buffVengeant cascade nerf  This is one of the best builds I've played in ages and in Crucible League,

+ Pretty good bossing with ballistas. Plus there is zero chance GGG lets that anoint stay in the game, so this is your one chance, lol. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. My builds: [3. I wanted to showcase the power of the one of the most broken annoints in the game VENGEANT CASCADE. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter. Only 1 projectile can hit the mob, but it hits 2 times as all of you already know. I was thinking of doing something like this or Splitting Steel with saviour + beltimber, does fury valve. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Player targeting Hydroshpere with Eye of Winter to receive max single target damage. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or not. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Posted by TorsteinTheFallen on Aug 19, 2023, 10:24:28 AM. Vengeant Cascade - 15% Increased Projectile Speed. In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. totkeks. Vengeant Cascade. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. And it's probably not very easy to get consistent multiple hits in without slower projectiles, because it does not decelerate at any point naturally as far as I could see. Posted byThis Support works like how Vengeant Cascade used to, causing Projectiles to return when reaching the end of their flight. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. I chose a low damage wand, used an ES mob whose ES I allowed to fully recover before each shot, showed the amount of damage done first without Hydrosphere, and then with it, did each version (with Hydro, and without Hydro) 3. Verdant Oil. Question about Vengeant Cascade. 0. Reply. Im looking for a class build based on my preferences. all in all its still amazing build in 3. You can just alt+mouse over on tree for any notable to see the recipe. • 16 days ago. It seems that people want you to nerf other people's shit, just not their own. Could have something to do with that. This change benefits nobody except the people solo grinding these. what about Vaal Lightning arrow? Posted by Bunster92 on Apr 4, 2023, 10:18:34 AM. Tornado Shot Attack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Wondering if the Vengeant Cascade is worth it on Frost Blade?Saqawal's Twister has been buffed due to a new source of reduced duration on the weapon crucible tree! It is now possible to hit 99% reduced duration (previous max was 85%; technically 105% is possible now but that does nothing). See my top level for how it could be tweaked to show what I think you want. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 20] SideFX "Cthulhu arrow" Caustic Arrow! Join the dark side. Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. Vengeant Cascade double hit also still works. I am building an int stacker out of spite because I got stunlocked by someone from twit. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. That feels bad man. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. 1 - 1/1. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. The Hydrosphere interaction was changed some time back, so that you can only hit it once a sec so it doesnt work anymore. Its easily the best jack of all trades build imho. This can be built in Flat Lightning for great leveling. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. Crit multy might be better. For the barrage math, its simply, you can. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. The Cascade Loop (only the large version) which takes us from desert to snow on the road all in 1. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. They'll give it a proj speed or duration penalty. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. • 24 days ago. #poe #pathofexile #ancestors 0:00 Intro, scope of vid0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard0:51 Impact of Legion 5-. I can't remember the last time I've had this much fun. Would appreciate advice on build and have some questions about mechanics. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. ago. Returning projectiles pierce all targets. Once the enemy gets 20 stacks it pops instantly and that annoint helps you getting to that stack count in half the time. 21. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. I hope they don't kill the interaction. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe i guess BOTH nimis and vengeant cascade dead for exploding projectiles. Beautiful-Grass-6630. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. If you assume that one does every time, then boom double damage. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. Uzzerzen • 4 mo. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. If you assume that one does every time, then boom double damage. Monkey-pawning at its worst. Exposure, power and frenzies, onslaught. Our defenses went up massively, our damage stayed similar to last league (possibly a lot higher if Vengeant Cascade works). Huge undocumented nerf to Nimis KB. In Nerf N-Strike, it is unlocked by completing Robot Reaction, the final. Vengeant Cascade is for sure getting a nerf. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. Item: Armageddon Twirl. Cast your Hydrosphere behind the enemy and fire away. Roll a diamond flask with crit chance during use and drop the mana flask. Only one projectile behavior can be applied each time a projectile hits a target. Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). Its power and. It doesn't matter if it's one projectile or. This is quite a big nerf in my view as this build is still a bit of a glass. And I. I still think returning projectiles is a detriment to long term game balance and skill. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. It wouldn't be that special by itself, but there are going to be changes to how the returning works. " Instead, it now provides "Returning Projectiles have 150% increased Speed. 25s). On top of that, you need to factor in throwing speed penalty for throwing extra mines. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. (The nerf is on the price that is higher now) -Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. Quote this Post. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. Ultimatum WILL be back in maps. BTW, I forgot to mention that after the Vengeant Cascade nerf, I re-anointed my amulet to use Longshot (for some standoff possibility if necessary). The Breathstealer pots will probably amazing for Cruicible and Breach. 50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky: Recommended Anointments: Vengeant Cascade (Ring) Rare Ring - those can give you lots of Life and. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Reply reply LamboDiabloSVTT • I annointed Master of Force for the extra 10% overwhelm, since i do full physical damage. 21 it's not working correctly so we think it's a bug because some explosions is far from character. Now it just returns to you for a distance that depends on proj speed. Over half of the patch notes are Ruthless exclusive changes. Now projectiles reach maximum distance. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. What is the use case for Vengeant Cascade since it's nerf in 3. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far. 21. Broken Interaction With Voidfletcher and Vengeant Cascade | 3. After the assassin nerf poisons do not get bonus damage from hitting faster. 0. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). But if they add the spell gain from rest I think that it needs a slight nerf and meditate a slight buff. Posted by yankuch on Apr 4, 2023, 7:09:27 PM. I still think returning projectiles is a detriment to long term game balance and skill. Tornado Shot is the same as before. 0:00 Intro. Everything else is 3% or lower. " It's pretty much dead node without returning projectiles support. Join. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. So your filter combo probably has no one using them. And tornado moves makes it more annoying to hit. Quote this Post. Also forum/reddit users: "Nooo, don't you dare touch Vengeant Cascade, Exploding totems or anything else we like! oMg nO fUn aLlOwEd gGg". But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. Hydrosphere wasnt used to chain from and back to the boss. [3. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Each spore pod deals chaos. Vast majority of people playing it are using chain from deadeye. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. ago. Vengeant Cascade is used in pretty much every projectile build. Pistol round Shorty/Classic are more similar since most have 100 health. Hydrosphere wasnt used to chain from and back to the boss. It costs 2 Golden + 1 Amber Oil. I still can't believe they let it go through like that. Edit: I'm dumb, it's a yes in 1) erpunkt • 6 mo. The skill in question requires two golden oils and one amber oil. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). Vengeant cascade is beyond dead. Im new to POE and the next time POE resets I will be playing with my friends for the first time. -Molten strike now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20 - HYPE again. this was before all the strike range, extra targets and all the nice changes to the passive tree. Tornado Shot is the same as before. 15. . The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. You basically click 1 button and the whole screen explodes. The second item is Phantasmal Spectral Shield Throw, which is about 4-5 Divine Orbs. It's stupidly broken. Vengeant Cascade needs to hit a mob to return, this returns no matter what. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21%. Vengeant Cascade is absolutely bonkers in 3. I'd swap to either panopticon if youre sticking with tornado shot, or vengeant cascade if you swap to lightning arrow for amulet annoint. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. It double the hits from 20 to 40. vengeant cascade is an anoint only notable that makes attack projectiles return to you. 20 because 3. Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash. 5-Gloves, Boots, Helmet, RingsIt will automatically nerf him in other areas. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. In all fairness, Vengeant Cascade 100% needs to be nerfed. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. You have the following options: 1). Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Pathfinder. Anointment GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. 00 sec Critical Strike Chance: 5. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. Unless there is an enemy to hit with no chains remaining the projectiles won't return. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. 5. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. The oil. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . 70% less on a level one support gem, where that is the only stat that can scale. This skill hits up to 3 Additional Enemies near the Target (5 with Lab Enchant). 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Tornado Shot is the same as before. If you wanted to play a Nimis build in 3. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. : Random corrupted level 21 Spell gem: A: 6: The Fox The Fox 6 Level 20 Gem "Masters of wit, strength and. Result. As expected, since this data set isn't normalised, Clear Oils are seeing the most use. 22, however, this has had minimal impact on the meta. Quote this Post. Sabo lost a shit ton of support for Seismic. Do get pierce so that you can take advantage of vengeant cascade. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. 21. you can try kb cf champ also, but generals on juice maps could be rough. PoE Planner - Updated Passive Trees for 3. Huge undocumented nerf to Nimis KB. Ek scales grear with HH. Which is weird nerf to nimis / makes it worse than vengeant cascade. Hey ya'll ! Wanted to share with u guys a tips on getting huge DPS using any bow skills ! :) // How Hydro + Vengeant Cascade Works? //1. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. lvl up and transition from EA to Siege ballista is rly nice and smooth. Founded by Vancouver’s own Cameron and. Secondary projectiles of TS never returned AFAIK, same for scourge arrow. Return. So this one might be the single strongest interaction I've ever seen on any unique, in this setup I use a single projectile caustic arrow which splits into 4 from sniper's mark, which then all return to the target and hit it. The primary will return after shooting, pierce you and the cast secondaries behind you. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. And for some unkwon reason on the left of the enemies seems. We're probably all in the minority. Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. Like Vengeant Cascade got removed and level 1 Vaal Summon Skeletons got a small buff, that's it. Then in a tabula I have a second setup for Toxic Rain to deal with bosses since Caustic has low dps pre-Nimis. Some Warriors were too tanky and have had their Life and Energy Shield values adjusted. Recombinators WILL be back. Requires a Melee Weapon. Note that this is no longer relevant due to the mechanical changes in 3. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. I think right now it does nothing for single target damage. [Question] Does Vengeant Cascade allow the projectiles from Venom Gyre (When used with whirling blades) to return and hit again? Been looking everywhere and I can only. P. Preferably a ranger build (PF/Deadeye/Raider. Lightning Strike is a melee strike attack. Мрачный мир, глубокая и сложная система прокачки персонажа, бартерная система торговли без привычных для жанра золотых монетThey'll nerf the skill itself 3 different ways so that it loses damage while also feeling shittier to play, nerf every ascendancy that's ever used it, nerf the helm enchants, nerf all 2 hand melee weapons, and then nerf non CoC Cyclone and Molten Strike again just in case. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. Attack Projectiles Return to you from final Target. 884. The main advantage of phys to cold conversion is that you freeze and shatter monsters, it greatly improves your survivability and FPS I played both ele and phys TS with mirrored bows, they are comparable If you are on budget (which you probably are) - ele is better, can get 1k ele DPS bow for like 2-3 divines this league which is nuts. Wait till ppl find out molten strike vengeant cascade ReplySearching for a claw can be tough since there are so many mods that work positively for us. 2x for vengeant cascade and 3x for curtain call. artmorte • 4 mo. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . So obviously things will be very different. Also is shield crush now just bis with the vengeant cascade nerf . Looking for a build that utilizes Vengeant Cascade since that looks pretty damn fun right now. Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. 1. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. Projectiles Return to you. Reply. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. Split projectiles flying. Vegeant Cascade is cool but if the first click didn’t clear the second one. 21. Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. But it could be that from now on you can hit the same target twice with a projectile if it. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. There is no way you need assassin for damage, so, if I was building it, I'd definitely go PF as well. The result is a well-balanced ranged. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. Report Forum Post. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. There should be sources of % chance for projectiles to return on skill tree, gear, and some. By changing how these weapons work it will only affect this infinite combo. To be honest, I didn’t know the specific build I wanted to make before making a new build. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. (patch note did not have kinetic blast change so we think it's a bug) please. A bit of investment in AoE ensures all returning projectiles overlap on bosses if you stand close to them. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. The distance you aimed at initially will determine how far back the projectile returns. Maybe deadeye gets the necro/sabo treatment though to open up bow build diversity. Anoints on amulets can activate any passive on the skill tree, including the hidden ones like Vengeant Cascade. I wouldnt do an attack skill with nimis because you can just use vengeant cascade annoint instead. After the nerf to Vengeant Cascade, Return Projectiles Support was born. However, IDK about other skills with nimis because I never did them. I believe vengeant cascade is for your projectiles not for the minions. Only shows Tranquility. I thought every projectile would come back but I was only disappointed. Toxic Rain shreds bosses and scales off a. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. So +2 on your bow and +1 on quiver + proj from tree. You can just alt+mouse over on tree for any notable to see the recipe. I got the node on my necklace, and every time I attack enemies with SST I don't see my shield return back to me, nor do I see any Shards from it do anything, but I would expect that Vengeant Cascade does not apply to Shards from SST. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. hell, the vengeant cascade nerf would have had to have taken much more time than the ascendancy changes. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. Join. 22) it is kind of like in Sanctum again. Some skills can shotgun even with multiple projectiles, but those are. Hey guys, here is vengeant cascade lightning strike raider build. Tornado Shot is the same as before. " It's pretty much dead node without returning projectiles support. 21 league, we were introduced with the mod"Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration"This mod is available in One-handed melee weapon, Two-handed melee weapon, and Shield. all in all its still amazing build in 3. Min. I also decided to move the leveling to PoB so there are new skill sets for leveling and new item set for leveling. It's mostly great for clear, but helps to make some bow skills half. Farshot + pointblank are extremely meh. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Anything that changes the angle on the arrow on single target is bad. Tested with vengeant cascade in std. That allows for 8 totems, Watchtower annoint, Vengeant Cascade annoint and getting Panopticon from the Impossible Escape. Ignite Reap/Exsang (100% fire conversion, debuffs do fire DOT). Ice shot state after vengeant cascade nerfs? I really want to start the league with Ice shot, but the vengeant cascade nerf got me worried. . Some version of vengeant cascade splitting steel or some version of exploding totems. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. for daily live streamstesting of Vengeant Cascade combined with Fury Valve? Wondering specifically if the 'return' point of projectiles is reset from the player to the initial target hit which could shotgun it that way. According to Tarkecat who asked a dev about it, it does. Those pierce everything, so they never return. Play it while you can - I really don't think Vengeant Cascade will survive the next league patch. This is why "Vengeant Cascade" is so popular now, because it doubles the DPS with many bow skills. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. - TS has been around forever and will continue to be after this. Quote this Post. Handy tip for anyone leveling this build: I bought a 6L Replica Quill Rain for 40c and put Caustic Arrow in it. Wanted to play it last league but i didn't want to level up another character lol. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. ". probably going to do something with vengeant cascade instead. This Amulet costs about 27-28 Divine Orbs depending on the roll, and you need Vengeant Cascade as your Anoint. Since PoB already calculates your mines per second, the multiplier should be 6x. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. It's just a bit too good right now. but unless they stealth nerf power siphon I dont really have many doubts. 3. It's still a bow build. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing. Might've happened to heatshiver too. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. and then somehow are able to travel 2x the maximum distance to. กระสุนที่ย้อนกลับมา มีความเร็ว เพิ่มขึ้น 150%. But I figure there are other good options too since the awesome part about Voidfletcher is the Void Shot itself which is actually very powerful on. they decided to nerf almost 60% of the player power. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Dad and my ride through the mountains in Washington state. Its not a straight line. Hey guys, we're back with some Frost Blades action! We wanted to try out vengeant cascade with FB and see how great the DPS is! Well, it turns out pretty GRE. In Trial of the Ancestors (3. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Historic Quant/rarity WILL be reverted. Below, I will tell you how to obtain and use Vengeant Cascade. At least it evens damage loss from VC nerf, have to look at the gem numbers. If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. But frost blades has the advantage of it's projectiles being full damage instead of 75%.